Project Structure¶
- OpenGlider has grown towards a set of tools:
- airfoil: a class for easy airfoil-manipulations (map x_values, set nr. of coordinates, normalize,...)
- freecad: freecad workbench as a possible gui
- glider: Classes related to building paragliders:
- Glider
- Rib
- Cell
- ...
- graphics: a wrapper to simulate mathematica-graphics with the use of vtk
- gui: several qt-widgets
- input: matplotlib inputs of splines, shape, aoa,...
- jsonify: store OpenGlider objects in json format, load them and migrate between versions
- lines: A class for LineSets which could be on paragliders, kites,...
- Line-geometry is calculated as a linear-equation-system and sag is added
- plots: functions to create plots ready to be sent to factories
- utils:
- cache: a Cache-class to be inherited and a decorator to be applied on class-functions.
- This adds a cache to calculus-intensive functions
- bezier: a bezier curve implementation
- vector: 2D- and 3D-vector operations and Objects (Polyline, Polygon)
Airfoil¶
Airfoils are considered to follow the ‘.dat’ convention, which means they are represented by a list of (x, y) vectors, starting from upper-back via the nose towards the lower end. For convenience, profilepoints can be called for x-values in the range (-1,1) whereas <0 significates a point on the upper surface, 0==nose, >0 -> lower surface
Glider¶
A glider consits of cells, which themselves consist of ribs, miniribs,.. It can also contain a LineSet In order to create a glider you have to create ribs first, then create cells from the ribs. Openglider defines ballooning per rib.
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class
openglider.glider.
Glider
(cells=None, lineset=None)[source]¶ -
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get_point
(y=0, x=-1)[source]¶ Get a point on the glider :param y: span-wise argument (0, cell_no) :param x: chord-wise argument (-1, 1) :return: point
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return_ribs
(num=0, ballooning=True)[source]¶ Get a list of rib-curves :param num: number of midribs per cell :param ballooning: calculate ballooned cells :return: nested list of ribs [[[x,y,z],p2,p3...],rib2,rib3,..]
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shape_flattened
¶ Projected Shape of the glider (as it would lie on the ground - flattened)
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shape_simple
¶ Simple (rectangular) shape representation for spline inputs
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